Early Access is live · Day-1 build v0.1.48.17626 · guides checked 10 Oct 2026
Japanese Ramen Simulator Guide

Your first shift: getting started in Japanese Ramen Simulator

Quick answer

Expect a guided first day: prep a broth, learn noodle timing, serve, manage the register, then close the shop. Start on Easy or Normal if you are running solo — the Day-1 patch raised Easy and Normal customer payments by 40% and 20%.

Your first day in Japanese Ramen Simulator is a guided one: the game walks you through ordering supplies, cooking a broth, boiling noodles, serving a bowl and closing up — and then it lets go of your hand and expects a shop. Here is the whole arc, so nothing on screen surprises you.

A finished bowl: chashu, egg, menma and nori over tonkotsu broth.

A served bowl close-up. Noodle firmness, broth temperature and toppings all feed the rating.

The HUD, decoded

The top bar carries everything that matters once service starts:

FieldWhat it tells you
DifficultyWhich payment and pressure rules your save uses
ClockIn-game time — service runs on it
DAYWhich business day you are on
Lv + progress barShop level and XP toward the next unlock
CashYour running balance, spent from the in-game computer

The left panel shows Today's Ramen — the recipe and topping set you are serving. Orders will ask for variations on it. An objectives checklist nudges you toward the next system (order a shelf, install it, and so on). Bottom-right prompts are contextual: B Build Mode, Q Emotes, R Throw, Esc Menu.

Setup choices that stick

The new-game screen asks three things: difficulty (Easy / Normal / Hard), time limit (Unlimited / Long / Normal) and customer count (Normal / High). For a solo first run, Easy or Normal with a generous time limit is the honest answer — the Day-1 patch raised Easy payments by 40% and Normal by 20% precisely because early service was too tight. Hard and Very Hard are for second shops.

The first-hour loop

  1. Order supplies from the computer. Thin noodles, your broth ingredients, tare bottles, bowls and toppings. Deliveries land at the delivery point marked on the floor.
  2. Start the broth first. It is the longest job in the kitchen. Get it heating while you work on everything else — running out mid-order is the classic day-one failure.
  3. Prep toppings while it cooks. Cut what needs cutting; the refrigerator keeps items overnight now even if you left the door open.
  4. Boil noodles to order. Drop a basket, watch the gauge, and drain at the firmness the ticket asks for — soft, normal or firm. "Firm" is the common default in orders.
  5. Assemble in order: tare, broth, noodles, then toppings. Serve while the soup is hot — soup temperature is part of scoring.
  6. Work the register. Take payment, close the drawer after each customer, and keep an eye out for opportunists.
  7. Clean as you go. Dirty dishes, trays and empty bottles stack up fast; the dishwasher handles loads, and the Day-1 dish-clearing staff exist so you can step away from the sink.

Noodle, broth and heat discipline

Noodle firmness is a per-order requirement, not a preference — changing baskets too early reads as a wrong bowl. Broth should never hit zero during service: keep a second pot working if you can, and top up before the rush. And watch pitcher-level items such as tare: the Day-1 update lets you carry five bottles at once, but only hold one when pouring into a bowl.

Closing the day

When you wind down service and close the shop, the day-end screen settles the books: expenses, income, and the XP you earned from serving, cleaning and objectives — plus how your day rated. Anything in the fridge and on the sample shelf stays put overnight. Tomorrow starts with a fresh checklist and, if you are leveling, new unlocks waiting in the computer.

If something feels wrong

  • Broth ran dry mid-service — close the shop, refill, reopen; better to lose ten minutes than serve empty bowls.
  • Cart handling feels stiff — it is a handcart, not a forklift; short taps on the throttle and take corners wide. The Day-1 patch retuned its acceleration and turning.
  • A customer left angry — check the ticket again: most misses are firmness or a missing topping, not speed.